Your sketchbook, standing in the room.
Begin by lifting a difficulty seal onto the page.
Grab troops by a raised arm and drop them across the green rally area
to choose their route.
Cannons sit on raised docks beside your left base. One dock is ready;
build up to four on the dashed outlines. Held pieces highlight their
landing spot. Drop the eraser on any of your cannons to sell it and keep
its dock. Toss potions onto the page.
Guide your army: pinch a deployed troop, move a little
sideways and release to suggest a route. Drop the suggestion near an
enemy cannon or base to mark that objective. Troops walk there; nearby
fighting can take priority. Both armies can destroy cannons, leaving
their docks ready for replacements.
Quest 3: pinch with your fingers, or use controller
grips. Point and squeeze the trigger to reach distant pieces. Carry a
drawn ring; hold two rings to resize and turn.
Phone & tablet: use one finger to drag pieces.
Drag outside the book and its pieces to rotate the view.
With two fingers, pinch to zoom, drag to pan and twist to turn gently.
These gestures work together, like a map.
Adding a second finger cancels a held piece safely.
Mouse: left-drag outside the book to rotate the view.
Scroll to zoom, middle-drag to pan, or right-drag to orbit from anywhere.
Recenter brings the whole book back into view.
The hourglass pauses; the clock changes speed. The music box toggles
the original soundtrack. Lift the feather to change mist and detail.
Pause before using the new-page sketch. The compass leaves MR.